We also tell you the best weapons and augmentations we have found so far, we also provide information on Cyberdeck upgrades, and we even have a page explaining how to save, navigate, and fight your way to the top. Here's our page on character builds and how skill points and attributes work. If you are interested in giving the game a try, be sure to look over Sherif's review where he calls the game a "consistently stunning and surprising action game that sets a new standard." You can also look over our reviews round-up to see what other critics thought of The Ascent.Īlready own the game and having a bit of trouble? We're here to help. Ultra setting 1440p DX11 DX12 is a complete no go, consistent stutter, crashes every couple minutes. Build processes are different for the two versions, not just a storefront swap" (thanks, Eurogamer). "We are working with our partners on addressing this as soon as we can. Game runs just fine when it's working but random UE crashes happens quite often. I play 4K with ultra settings, dlss quality, rtx off, DX11. "It is being looked at, with the intent of fixing it/bringing it to parity with Steam across the board," said studio co-founder Tor Frick on Twitter. Unreal engine keeps crashing game many times. Seems Neon Giant is on the case though, as it has stated it is working to bring the two versions to parity. To see this content please enable targeting cookies. This is according to players of The Ascent on PC that noticed the Game Pass version does not support Nvidia's DLSS and that ray tracing doesn't work. Apparently, the Steam version of The Ascent and the PC version available through Game Pass are not the same. The Ascent will launch with ray-traced Reflections and Shadows, and NVIDIA DLSS, to deliver the definitive experience for GeForce RTX gamers.
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